Every node, station and venue that has to exist as a model, grouped by the era it first stands on the map in. This is the modelling queue.
91 objects across five eras, of which 12 are built: era 1, the batch that proved the pipeline. Each is one .glb out ofblender/cinema-world/era1/, and its icon is a render of that same model, so a shop icon can never show something the world does not.
Read from an isometric camera at phone size. A station is recognised by its silhouette and by what is piled on its output pad, never by a label.
| Era | Nodes | Stations | Venues | Total |
|---|---|---|---|---|
| 1. ShadowsThe Reedbank | 5 | 7 | 1 | 13 |
| 2. GlassGlassmakers' Slip | 4 | 13 | 2 | 19 |
| 3. TurningClockwork Lane | 3 | 12 | 1 | 16 |
| 4. SilverSilver Quay | 3 | 16 | 2 | 21 |
| 5. CelluloidThe Arcade | 4 | 15 | 3 | 22 |
A river mouth at dusk. Clay banks, flax in the shallows, one ferry, the sea beyond.

Clay is the first thing a light for a show is made from.
dig — clay
Regrows always.

Flax becomes linen, and linen is the first screen.
pull — flax
Regrows 40 s.

Sesame oil burns clean and steady, the fuel of the first show light.
pick — oil seed
Regrows 30 s.

Charcoal draws the puppet's outline and blackens it until no light gets through.
rake — charcoal
Regrows 60 s.

Scraped thin, a hide becomes a puppet, the first image that moves.
collect — hide
Regrows 90 s.

A fired clay bowl holds the flame: the first light a show is made by.
3 clay → 1 lamp bowl
Its job until her lamp stands on the stage, and again whenever the lantern workshop holds part of a lantern short of its bowl and she carries none: the bowl is the lantern's flame.

Pressed oil keeps the lamp burning for as long as the show lasts.
4 oil seed → 1 lamp oil

A woven sheet catches the shadows: the first screen.
5 flax → 1 linen sheet

Cut from hide and drawn in charcoal, a puppet is the first image that moves.
1 hide, 1 charcoal → 2 shadow puppets

Black dye makes a puppet opaque, so its shadow has a hard edge.
1 charcoal, 1 lamp oil → 1 black dye
A puppet only reads if it is truly opaque.
A clay plate with one small hole lets a thin beam into a dark room: the pinhole of the camera obscura.
2 clay, 1 charcoal → 1 pierced plate
The potter's pit's second job, once her lamp stands on the stage, except while a lamp bowl is asked for. Prototype recipe.

A dark room with a hole in one wall shows the world upside down, the idea every camera is built on.
20 clay, 4 linen, 1 pierced plate → the era gate
Built, not crafted. Standing inside it is the first time she sees the world upside down.

A light, a sheet and a puppet between them: the first cinema.
lamp, oil, linen screen, puppets · 8 seats
A sheet between two poles. The whole game is already here in miniature.
A working slipway where ships land sand and kelp. Kilns, a fairground, gulls.
Sand melted with a flux becomes glass, and glass turns a shadow into a picture.
shovel — sand
Regrows always.
Burned kelp gives the soda that lets sand melt into glass at a lower heat.
haul — kelp
Regrows 45 s.
Copper made into brass is the body of the magic lantern and the tube that holds its lens.
chip — copper ore
Regrows 70 s.
Limestone burned to quicklime glows white in a flame, a light far brighter than oil.
break — limestone
Regrows 60 s.
The kiln burns kelp down to soda ash, the flux every glass recipe needs.
4 kelp, 1 charcoal → 1 soda ash
Sand, soda and heat make glass clear enough to carry a picture and bend light.
3 sand, 1 soda ash, 1 charcoal → 2 glass blanks
The first three-input recipe. It will starve on whichever one you forget.
A ground lens gathers the lamp's light and throws a picture across a room.
1 glass blank, 2 sand → 1 lens
Sand is the grit. Prototype recipe.
A glass slide is the first frame: a picture that light passes through.
1 glass blank → 3 slide plates
Brass holds a lens in line with a flame and does not rust in the heat.
2 copper ore, 1 charcoal → 2 brass
Burned limestone is quicklime, which glows white in a flame: limelight.
3 limestone, 2 charcoal → 1 quicklime
Ground mineral colour mixed into oil is the paint a slide is coloured with.
1 copper ore, 1 lamp oil → 2 pigment
Copper green ground into oil. Prototype recipe.
A painted slide is the first picture made to be projected, and she chooses what it shows.
1 slide plate, 1 pigment → 1 painted slide
Where the player chooses the subject. The first authorship in the game.
Lamp, lens and slide in one brass box make the magic lantern, the first projector.
2 brass, 1 lens, 1 lamp bowl → 1 magic lantern
Gauze is thin enough for a lantern's picture to show through it, so a ghost hangs in the air.
3 flax → 1 gauze
The loom's second job, once the Slip is open. Prototype recipe.
A lantern on a wheeled stand rolled back from the screen, so its picture grew while the audience watched.
1 magic lantern, 2 brass → 1 lantern on wheels
The lantern workshop's second job, once the tent has shown. Prototype recipe.
A lantern and a sheet under canvas made a show that could travel from fair to fair.
1 magic lantern, 1 linen sheet → 1 lantern tent
Built, not crafted: the lantern inside and her linen as its screen. Prototype recipe.
A dark room with the lantern hidden behind a gauze made the audience forget there was a lantern at all.
1 lantern on wheels, 2 gauze, 1 quicklime, 20 sand → 1 phantasmagoria room
Built, not crafted: sand floors the dark room the lantern rolls across. Prototype recipe.
A tent with a lantern and a screen is the first show that charges at the door.
magic lantern, painted slides, linen screen · 25 seats
Charges at the flap. The first time a show has a door.
A lantern hidden behind gauze and wheeled back from it made ghosts grow in the dark.
lantern on wheels, gauze, quicklime · 60 seats
Lantern behind the gauze, wheeled back from it so the ghost grows. The era gate.
A lane of workshops behind a paper mill, opening onto a racetrack.
Worn linen and cotton rags are what paper was made from before wood pulp.
sort — rags
Regrows 35 s.
Iron ore smelted into bars becomes the gears and springs that turn a picture into motion.
mine — iron ore
Regrows 80 s.
Coal burns hotter than charcoal, hot enough to work iron.
mine — coal
Regrows 70 s.
A smith turns ore into iron bars, the stock every gear and spring is cut from.
2 iron ore, 1 coal → 1 iron bar
Evenly cut gears turn a drum at a steady speed, so each drawing comes round on the same beat.
1 iron bar → 3 gears
A wound spring keeps a toy turning after the hand lets go.
1 iron bar → 2 springs
Paper takes a drawing cheaply, so one motion can be drawn twelve times over.
4 rags → 3 paper
A printed strip sets twelve drawings in a fixed order, and the order is the motion.
3 paper, 1 black dye, 12 cels → 1 strip
The strip is the show. Twelve slots, and the order is the whole craft. Its ink is the dye pot's black dye, as at the drawing desk.
Each drawing is one small step of a motion on from the last, the craft animators still practise.
1 paper, 1 black dye → 1 cel
Its ink is the dye pot's black dye, carried up from her bank: printer's ink is lamp-black in oil, which is what the pot already stirs, and a pot with an ink job would need a rule for when it stops dyeing puppets. Prototype recipe.
A ring of mirrors shows each drawing in turn without the zoetrope's slits, so the picture is brighter and steadier.
1 glass blank, 1 silver leaf → 4 mirrors
Silver leaf is not made on the Lane: the toy seller sells it (`TOY_STALL` in `bible/rules.ts`). Prototype recipe.
Optical toys like the zoetrope sold moving pictures to the parlour before any screen showed them.
2 gears, 1 paper, 1 brass, 1 strip → 1 zoetrope
The zoetrope carries the strip it was made with; the brass is carried up from the Slip's foundry. Prototype recipe.
A ring of mirrors at the centre of a turning drum shows each drawing steady and bright, with no slits to look through.
4 mirrors, 3 gears, 1 spring, 1 brass → 1 praxinoscope
The toy workshop's second job, once she has sold a zoetrope. Prototype recipe.
A block of quicklime heated in a flame glows white, the brightest stage light before electricity.
1 quicklime, 1 brass, 1 lamp oil → 1 limelight
The lime kiln's second job: a quicklime block in a brass lamp with an oil flame on it. Toma's price. Prototype recipe.
A praxinoscope lit from behind and thrown onto a screen let a whole room watch one loop at once.
1 praxinoscope, 1 limelight, 1 linen sheet, 6 iron bars → 1 praxinoscope theatre
Built, not crafted: the limelight behind the drum, her linen as its screen and iron for its frame. Prototype recipe.
A belt carries goods from one station to the next, so the works run without anyone walking between them.
2 gears, 1 linen, 1 iron bar → 3 belt segments
The first station that removes a walk instead of adding one.
Reynaud's theatre threw a looping strip of drawings onto a screen for a paying audience, three years before the Lumières.
praxinoscope, strips, limelight · 20 seats
Small seats, bright light, a loop that never ends. Novelty decays fastest here.
Chemists, a row of portrait studios, the customs house, the long quay, and a racetrack at its edge.
Silver salts darken where light falls on them, which is how a photograph is made.
mine — silver ore
Regrows 120 s.
Salt joined to silver takes the light, and a salt bath fixes the picture so it stops darkening.
scrape — salt
Regrows 50 s.
Bone boiled down gives gelatin, which holds silver on a glass plate.
collect — bone
Regrows 90 s.
Refined silver is the metal every photograph was made from until the digital camera.
3 silver ore, 1 coal → 1 silver
Silver, salt and iodine mixed make the salts that darken in light.
1 silver, 1 salt, 1 iodine → 3 sensitising salts
Iodine burned out of seaweed made the first photographic plates sensitive to light.
4 kelp, 1 coal → 1 iodine
The kelp line from era 2 gets its second job.
Gelatin holds the silver salts in a thin, even skin on the glass.
3 bone, 1 hide → 2 gelatin
A glass plate coated with sensitised gelatin takes a picture, but only while it is fresh.
1 glass blank, 1 salts, 1 gelatin → 1 live plate
Comes out alive and starts dying. This is the era.
A box camera is a camera obscura small enough to carry, with a plate where the picture falls.
1 lens, 2 brass, 1 timber → 1 box camera
Its timber is bought at the chemist's stall (`CHEMIST_STALL` in `bible/rules.ts`). Prototype recipe.
Light through the lens darkens the silver where the picture falls, and leaves the image hidden in the plate until it is developed.
1 live plate → 1 exposed plate
A box camera standing on a camera pad, the studio's or the rig's, exposes a live plate carried to it at once; the plate keeps its age. Prototype.
In the dark a developer brings out the picture the light left in the plate, and fixer keeps it.
1 exposed plate, 1 fixer → 1 photograph
Fixer washes out the silver the light never touched, so a photograph stops darkening.
1 salt, 1 quicklime → 2 fixer
A photographer in the field carried a darkroom as a tent, so a plate could be developed beside the camera while still fresh.
1 linen sheet, 2 black dye, 2 timber → 1 dark tent
The fixer bench's second job, once the darkroom has developed a plate. The fixer bench, not the loom: the tent is a darkroom that works with its fixer, and the Quay sells its timber. Prototype recipe.
Iron drawn thin through a die makes wire, strung across a track to fire a camera when it breaks.
1 iron bar → 4 wire
The spring winder's second job, once the Lane's gate is open. On the Lane, not the Quay: the winder already draws iron bar into coil, and it keeps the Lane's smithy busy. Prototype recipe.
Twelve cameras fired one after another by a running horse took the first sequence from life.
12 box cameras, 12 springs, 12 wire → 1 trip-wire rig
Built, not crafted, at the racetrack: a box camera, a spring shutter and a wire across the track for each frame (`RIG`). The first time a sequence is taken from the world rather than drawn. Prototype recipe.
Muybridge had his photographs traced onto a glass disc in order, so turning it showed the horse run.
12 photographs, 1 glass blank → 1 disc
The print shop's second job, once the rig has fired: its tray already sets frames in order. On the Lane, not the Quay: a photograph does not spoil, so the walk costs time and no plates, and the Quay gains no place. Prototype recipe.
The zoopraxiscope turned a glass disc of pictures in front of a projecting lens, the first projector of motion taken from life.
1 lens, 1 brass, 4 gears, 1 spring → 1 zoopraxiscope
The toy workshop's third job, once the Lane's gate is open: the drum toys' heir, a geared spindle that turns a disc in front of a lens. Its light is the gallery's limelight. Prototype recipe.
A glass-roofed room with a chair, a backdrop and a camera was all a portrait studio needed.
1 box camera, 1 linen sheet, 4 timber → 1 portrait studio
Built, not crafted: the camera on its pad, her linen as the backdrop and timber for the frame. Prototype recipe.
A lecture hall with a zoopraxiscope and a screen let a whole room watch a horse run that nobody had drawn.
1 zoopraxiscope, 1 limelight, 1 linen sheet, 6 iron bars → 1 zoopraxiscope gallery
Built, not crafted: the limelight behind the zoopraxiscope, her linen as its screen and iron for its frame, as at the theatre. Prototype recipe.
A portrait studio sold a family its own likeness, the first photograph most people ever owned.
box camera, live plate · 1 seats
The product, not the show. The sitter walks in on their own; nobody carries one. Pays the whole era.
Muybridge's zoopraxiscope threw his photographs of a running horse onto a screen, in order and moving.
zoopraxiscope, disc, limelight · 40 seats
A horse, taken from life, running. Nobody has seen this.
Electric streets, a converted shop, and the ground the picture palace will stand on.
pick — cotton
Regrows 60 s.
dig — sulphur
Regrows 90 s.
scrape — saltpetre
Regrows 90 s.
buy — camphor, foreign glass, prints
Regrows a ship every 4 min.
2 sulphur, 2 saltpetre → 1 mixed acid
3 cotton, 1 acid → 2 nitrocellulose
Flammable from here on. Keep it away from every flame on the map.
2 nitrocellulose, 1 camphor → 1 film base
1 film base, 1 salts, 1 gelatin → 1 coated film
1 coated film, 2 gears → 1 reel of stock
film stock → safe storage, no heat
3 coal, 4 gears, 2 copper wire → electric power
2 carbon rod, 2 brass, power → 1 arc lamp
Buying this removes fire risk from a whole district. Light stops being dangerous.
6 gears, 2 springs, 1 brass → 1 intermittent movement
The invention the whole game has been walking towards.
1 lens, 1 movement, 2 brass, 1 timber → 1 film camera
1 lens, 1 movement, 1 arc lamp, 2 brass → 1 projector
1 reel, cast, a set → 1 exposed negative
Not timed. It takes as long as the shot the player stages.
1 exposed negative, 1 fixer → 1 master negative
2 or more negatives → 1 edited film
The era 3 strip editor, grown up. Same screen, real footage in the slots.
1 master, 1 reel → 3 release prints
cabinets, reels, a coin slot · 1 seats
One at a time, which is why it loses to the hall.
projector, prints, a piano player · 90 seats
A converted shop. Weekly programme change, which is why the factory can never stop.
everything, and every person hired since era 1 · 300 seats
The finale. The last shot of the game is the audience, not the screen.